--DDD 恶魔召唤师
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	Xyz.AddProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x10af),8,2)	 
	c:EnableReviveLimit()
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_PZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--
	local e1=Effect.CreateEffect(c)  
	e1:SetType(EFFECT_TYPE_FIELD)  
	e1:SetCode(EFFECT_REFLECT_DAMAGE)  
	e1:SetRange(LOCATION_MZONE)  
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)  
	e1:SetTargetRange(1,0)  
	e1:SetValue(s.refcon)  
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.discon)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2) 
	--
	local e8=Effect.CreateEffect(c)
	e8:SetDescription(aux.Stringid(m,2))
	e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e8:SetCode(EVENT_LEAVE_FIELD)
	e8:SetProperty(EFFECT_FLAG_DELAY)
	e8:SetCondition(s.pencon)
	e8:SetTarget(s.pentg)
	e8:SetOperation(s.penop)
	c:RegisterEffect(e8) 
end
function s.refcon(e,re,val,r,rp,rc)  
	return bit.band(r,REASON_EFFECT)~=0 and (re:GetHandler():IsSetCard(0xaf) or re:GetHandler():IsSetCard(0xae)) and rp==e:GetHandlerPlayer()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.NegateEffect(ev) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),0xaf)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x10af) and c:IsType(TYPE_XYZ) and not c:IsCode(12121201)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsPreviousPosition(POS_FACEUP)
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
	Duel.SetTargetCard(e:GetHandler())
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
